Long time no news!
I was very busy with our new born baby, he came 1 month and a half earlier than expected and it was very time consuming to go to the hospital neonatal care 2 or 3 times a day. He is now out and everybody is fine. 
Now on the development front I did nothing (I bought and played a lot of games) since last release. I finally did what I was thinking of since a year or so: I bought a licence for Delphi XE2 Starter which is the most modern version of Delphi (I was using Delphi 7 Personal [which is the last free non-cripled version of Delphi], that's 9 major versions!) and it includes a 64bit compiler and Mac OSX/iOS support. I tried importing Dragon UnPACKer source into XE2, it works (sort of) after fixing some stuff. But it will still need work to get it perfectly ironed out.
The bad news is that future version will most likely don't compile in Delphi 7 anymore. But that compiler is really too outdated to be used in current OSes and Lazarus/FPC while a pretty good alternative is just too much work to port Dragon UnPACKer to it.
The other thing I will be working on is another request from Paul regarding Ghostbusters texture convertion which I would like to implement. Dunno when that will be ready neither...











